But those are what the jets are for, right? My one complaint is that it often felt as thought I had to let go from the support structure I was holding to manipulate the menus and hardware that exist on my virtual hands, and it could be slightly annoying to float a bit away in those situations. You can use your scanner because you know where it is on your wrist, not because you’re worried about the tracking on the motion controllers. These systems exist to serve the story and experience, and they work well enough that you can ignore them all and play the game. The technology behind the movement system and animation is interesting, but it disappears when you’re actually inside that world. The environment is filled with Easter eggs and details that help make the station feel lived in and real. ![]() You only have a limited time to respond to her questions or comments, and silence is absolutely an option that can have its own consequences. Your relationship with Liv, the other person on the space station, is intimate and comfortable. It takes a bit of practice to figure out how to turn these on and use them effectively, as well as navigate the conversation options of the story itself. Your hands are covered in jets, diagnostic tools and a laser cutter. This doesn’t mean anything if the game isn’t good If you try this right now, in front of your computer, you’ll notice how much your hand moves when you shift your elbow, and that’s the information the game is using to “guess” how the rest of your body should be moving. It works pretty well, despite the fact there are no sensors on your elbow. Here’s a fun trick if you want to test the inverse-kinematics system that creates the animations for the rest of your body: Hold your arm out in front of you and try to move just your elbow. While you see some weird things from time to time in terms of how your wrist moves or your fingers twist, you can always explain the rare strangeness by the fact that you’re, you know, a robot. Lone Echo’s ability to create that entire robot body for you in VR using only the data points from the two motion controllers and helmet is impressive, as is the way your virtual hand adjusts its fingers to grab onto or hold different objects in the game. “It's certainly surprising that you can trick your brain into thinking your ‘weightless’ VR body is moving when your real body is standing on Earth and isn't going anywhere.” “That was a real discovery for us,” Jan explained. That relationship is oddly comfortable, and makes moving your character feel natural instead of alien. Once you grab onto something in the game, your hands move your head. “Nearly every choice we made from the tuning of movement mechanics to the lighting of environments plays an integral role in achieving this goal,” Dan Jan, game director at Ready at Dawn, told Polygon. Making that movement comfortable was one of the biggest challenges of the game’s creation. Most of us have seen this done so often in pop culture that you’ll likely know how it works innately, even though few of us have moved in this manner for the obvious reasons. Instead of teleporting around each area or walking like a “normal” game in a way that would make you ill in VR, you either use the rockets on your wrists or grab objects around the environment to push and pull yourself around in zero gravity. The way you move in Lone Echo makes sense for space, and solves a lot of VR’s biggest problems with movement. And that’s the very basic setup for a very complicated virtual reality experience. Things go badly, because games set in space would be boring if they didn’t. ![]() ![]() You can handle radiation for longer than a human, and of course you don’t need to breathe. Who you are exists in your code, not your body, as an early scene shows how you can jump to a new shell when your old self gets a little too beaten up. You’re Jack, an artificial intelligence working in and around a mining facility. It’s easy to get so wrapped up in what you’re doing inside the game that you fail to stop and realize how well it’s all working, and how hard it had to have been to pull off. Lone Echo for the Oculus Rift is the sort of virtual reality game that used to only exist in movies to show off how cool games will be in the future.
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