![]() The cookie is used to store the user consent for the cookies in the category "Analytics". This cookie is set by GDPR Cookie Consent plugin. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. It’s a game worth experiencing for those intrigued by the creative process and the clashes that take place within a sinking ship. The conclusion may have been somewhat jarring but the fun of breaking a game from within was more than enough to keep me onboard. Whilst the typecast characters did eventually win me over, I came away wanting some deeper cuts from the front line of the studio floor. Peep into the world of The Magic Circle and you’ll find a glimpse of what game development on a failing project might just be like. It just about works, the more I ponder it. What you get is a sample of that coupled with a dollop of fantasy. I think when I picked this up I was expecting something with a little more battle stories from some hardened veterans. It keeps moving, despite the lack of a forcing hand to push you through. At times, it transcends into farce but manages to reign it in just enough. The cast all seem to play their part well and paint a band of frustrated, problematic strugglers trying to reach the finish line whilst constantly being in conflict with one another. There’s some nice sombre overtones coming from the game’s musical score that interfere sparingly and the voice acting is top notch. It rewards exploration but it can be troubling to miss a crucial story beat because you missed out a room. ![]() Walking into the right areas and completing puzzles rewards you with a slice of story, although there’s a chunk of that hidden away in collectables. Its not particularly challenging, providing you’re using your grey matter to combine the right abilities. I’d actually advise that as loading a new game can take exceptionally long. It doesn’t overstay its welcome and is brief enough to take on in a single session. They tip nods to System Shock with the depiction of the near-finished sci-fi project and make it appear appropriately dated, even if that looks a little ghastly to my eyes. Under the literal surface, however, environments are varied and the overworld feels compact and cohesive. The monochrome world of The Magic Circle is not unlike The Unfinished Swan, in style. Its satisfying to uncover all the options available to you and there’s plenty of fun and experimentation to be had breaking the systems to your whim. You use your army of re-programmable minions to solve puzzles and ultimately destroy it from within. You can make them allies, give them orders to attack or move somewhere or just leave them as a shell and pillage their abilities. With no means to defend yourself, you are encouraged to hack creatures and entities to do your bidding. He’s desperate for this game to ship so he can escape this limbo. ![]() You arrive as a QA tester who stumbles into contact with an entity within the game itself. It does well to stress the trials and tribulations of creating even the smallest vertical slice, even if I wish it would go a little bit further. It bolsters the cast to make the team involved feel more at odds with itself and highlights the issues with communication on the game. In addition, the periphery features some smaller cogs in some passive-aggressive emails which certainly seem to have come from some personal experiences. Rounding things out is Maze who is an appropriately downtrodden ex-Pro who, more than anyone, wants to see this project concluded whilst trying to limit the damage done to her brand. Coda, the fan tasked with creating the upcoming expo demo, is typically fawning over her idol whilst feeling a little out of her depth. Your main cast features Ish, the main creator acts like a typical egomaniac who’s struggling to control everyone under him. Delivered in cutscenes, audio logs and collectables, the plot fleshes out some initially one-note caricatures. I find it fascinating that games ship at all and now The Magic Circle Gold Edition lands on the Playstation 4 with a story, albeit fictionalised with some tales of its own.Ĭoming from Question Games, a band of ex-Irrational soldiers, The Magic Circle focuses on a troubled product that has been under construction and destruction for two decades. Game development is full of disastrous tales that barely come to light. In PS4 / Reviews tagged circle / gold edition / magic / narrative driven / puzzles by Mike
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